Pushing Daisies (DevLog 4)


Devlog 4- 3/29/2024

Finally fixed the issues I was having with dragging and dropping objects in Godot. I was following a video tutorial on creating drag and drop objects in Godot, but still had a huge offset when using the tutorial and the dropping aspect wasn't working. As it turned out I needed to align every single node to ensure that the mouse would register in the correct place. I was also able to resolve my issue with the drop not working, as I had simply used the wrong connection. With a working drag and drop, movement, object interaction, and scene transition I should be able to start creating the art assets and diving deeper into what I want the game loop to be. Currently I have a temporary start screen that will start you in the character's room, form there you can interact with the desk once close enough which open a desktop menu where the only thing you can currently do is move a butterfly around (eventually there will be different options).

The next steps are to fully get down what I want the game loop to be, develop a story, and do some testing on how I want to UI of the desk to be and how different actions will be accomplished. Most of the additional mechanics will likely use the same or very similar code, so I should be good to move forward. The two mechanics that I can think off the top of my head that will need to be researched are doing dialogue and save states so that the player can continue their game from where they left it.  Next few days are likely going to be art heavy though.

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