Pushing Daisies (DevLog 1)


Devlog 1- 3/20/2024

After procrastinating greatly, I have finally created the project and started learning Godot. The progress done today was adding a placeholder player character and a place holder desk object. These are the two base necessity items that need to work for the game cycle. Got the player moving and proper collision for the player and desk object. Read plenty of Godot tutorials on the basics including how to use nodes and scenes properly.

On the next day I want to make the table highlight when the character is within its area and then allow the player to hit "e" to interact with the desk and open a new subscene. For the area may need to create another collision object that will register when the player is within the body of it and if player is within the body, it will see if "e" is pressed. When pressing it will launch another scene that will be a menu where the player will be able to click an action to do.  This desk will be the hub where a player can pin their insects and then arrange them (shadow box, dried terrarium, etc) so I really want to get this working properly.

Want to get a working demo of the basic structure: Player wakes up > interact with desk > Pin insect minigame > selection on whether to  store insect or go into arranging mini game > go to bed > loading screen with goofy sleeping pictures.

Also need to start the art for the base character and the desk/room. 

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