Pushing Daisies (DevLog 2)


Devlog 2- 3/21/2024

Day two working on the project. Got the player interaction of the desk to work properly. The player character can now walk around and interact with the desk once close enough.  This interaction transitions to a new scene in which the player will be able to start actually select things to do (start pining, check pinned insects) and from there interact with objects on the desk. I want to get the desktop interaction done next with some placeholder objects. I will also need to create an insect sprite sheet to work on the player actually being able to pin the insect.

Want to add something called a tween to smooth the transition between the main game and the pining mini game and other transitions. Also need to watch some videos of people pining insects for reference on how the process works and play some more sticky business/other management games to see how they handle certain elements. I also want to add a dialogue box for a little tutorial character (it's gonna be a rubbery ducky isopod) upon opening the pinning minigame.

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